TIE Bomber (T/B)
The TIE Bomber is a slow T/F who can take about four times more hits than it. Although it's slower, flying it is very similar to T/F. You have to stay quite long on target to finish him off, hits on your own can't be avoided but again the timing is the factor that can be perfectly trained in offline melees set to hard. When you hit your opponent about four to five times with your linked lasers he will be gone. So if you aim exactly (always look at the lower middle point of your target cross), shoot about five to six laser shots and if you targeted right he will be gone, that means MOVE after those shots, dodging up and down helps best. If he is not finished yet turn back and give him the rest, but remember, if his hull is down to 40% two shots finish him off, so don't stay on too long when you have to turn back on him. If he is still alive in to a distance of about 0.8 clicks, switch to single laser, the faster frequency will give you an advantage at this distance. The same thing rules if he reappears in such a short distance after you have finished him. In such short distances, you can even finish him if your ship is already damaged and his is totally intact. If you ever come to spinning around with your opponent in T/B, minimize your lasers as far as possible to do a quick turn, it depends on the angel on which you get back on him after the turn whether you have to use single or linked lasers to finish him off and of course on the lag. BUT, sometimes it is wiser not to start spinning around with T/B, if another one is in reach, get on him, and rely on the strength of your hull and the time it takes your direct opponent to do a turn that will give you the moments to make one more kill.